
Rockman 2 does not have difficulty levels, and is equal to the Difficult mode in Mega Man 2. Mega Man 2 moves all copyright information to the start of the game, and also moves the building down a bit to accommodate the larger title graphic. Rockman 2 has a copyright tag and trademark symbol on the title screen. (Source: Superjustinbros) Regional Differences Title Screen Japan Edit offset x3DC59 to any of these values, then select Flash Man's weapon to hear them. In Wily Stage 2, there is a palette cycle intended for one more frame of the turbine cycle, which would make them rotate a bit slower. This was disabled because it causes problems with the hall of Changkey Makers. Forcing it to animate reveals that the Force Beams throughout the stage once palette cycled between two frames. The palette for Quick Man's stage is unanimated. (laughs)Ī similar effect would later be implemented in Slash Man's stage in Mega Man 7. Sadly that ended up getting removed from the game.

In MM2, in the forest at the beginning of Wood Man’s stage, I had code it so that if you used Atomic Fire on the trees, everything would burn up and the Batton (bat enemies) would all fly off. Since it is part of the animation space, the palettes will cycle.Ī 2011 interview with planner Akira Kitamura sheds some light on this: Wood Man's stage has two sets of unused palettes. (Source: TASVideos) Unused Level Palettes Wood Man They mean, appropriately enough, "emptiness". These katakana symbols ("aki") were used to fill empty spaces in the enemy graphics. The walls may have been scrapped due to not having space for corner tiles to link them with floors and ceilings.Īs a forest stage, it has plenty of green tiles, but these ones are unused.Īn unused background tile for Quick Man's stage. While the cave terrain only has shading on the bottom, there are unused tiles that would've added details to the left and right walls and the "stalactites". While a similar tile with no shadow is used twice in a single room, this one isn't. Top-left and bottom-left corners exist as well, which actually were used in a single room.Īn unused background tile. This is probably the most significant and mysterious set of unused tiles in the game. Hidden amongst the background tiles is what appears to be a Met generator, judging by the Met-sized mouth and (obviously) Met-like features. Only vertical screws use more than five tiles. It should be noted that the sprite of the ball is present and identical on both versions of the sprites.Ī tile to be used in the center of horizontal screws with five tiles. The first one is an unused sprite that would've given Wily some much needed back support, the second is for the ball on his machine, which would've flashed for some reason, and the third is an earlier version of the debris that shoots off the Wily Machine at the end of the first phase of the fight. Located near the graphics for the Wily Machine is an unused duplicate of the sprites used for the fight itself. It appears to be either for falling off a platform, or for firing his gun when in midair. Unused sprite intended for Quick Man's intro animation. While this sprite IS used during normal gameplay, it only appears for a single frame right before he jumps after blocking a projectile, meaning it's unlikely players will see this sprite in-game.

Sprite for Quick Man shooting while standing still. Of note, in Friender's updated sprites from Mega Man: The Wily Wars, the opening in the front paw was just closed with a black outline, and its shading makes the difference between the other paws more apparent. There have been 8 likes from 10 votes on this game.This small detail was supposed to close Friender's front paw, but it was either removed or forgotten due to going out of the area the Frienders stand. To save your game: hover over the emulator screen and use the icons to save your progress.ĭown arrow icon (save), Up arrow icon (load). Willy and defeat all of his creations? This game is considered by many fans as the best in the series.Ĭlick inside the screen to activate controlsĪrrow Keys – Directional Buttons / Movement Willy created 8 new super robots to counter Mega Man. Defeated and humiliated in the first game, Dr. Released in 1988, Mega Man 2 allows you to control the super robot once again to battle the evil Dr.

Mega Man 2 is the sequel to the original Mega Man for the Nintendo Entertainment System (NES). Willy is out for revenge! Face eight new robots and absorb their abilities in yet another classic arcade game – Mega Man 2! Face against Bubble Man, Quick Man, Air Man, Metal Man, and Flash Man among the others in this old school side scrolling game!
