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Simcity 2000 special edition deutsch
Simcity 2000 special edition deutsch








simcity 2000 special edition deutsch

This acquisition allows the Museum to study, preserve, and exhibit video games as part of its Architecture and Design collection.Īs with all other design objects in MoMA’s collection, from posters to chairs to cars to fonts, curators seek a combination of historical and cultural relevance, aesthetic expression, functional and structural soundness, innovative approaches to technology and behavior, and a successful synthesis of materials and techniques in achieving the goal set by the initial program. In order to develop an even stronger curatorial stance, over the past year and a half we have sought the advice of scholars, digital conservation and legal experts, historians, and critics, all of whom helped us refine not only the criteria and the wish list, but also the issues of acquisition, display, and conservation of digital artifacts that are made even more complex by the games’ interactive nature. Our criteria, therefore, emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects-from the elegance of the code to the design of the player’s behavior-that pertain to interaction design. The games are selected as outstanding examples of interaction design-a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity. (1985), The Legend of Zelda (1986), NetHack (1987), Street Fighter II (1991), Chrono Trigger (1995), Super Mario 64 (1996), Grim Fandango (1998), Animal Crossing (2001), and Minecraft (2011).Īre video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. Over the next few years, we would like to complete this initial selection with Spacewar! (1962), an assortment of games for the Magnavox Odyssey console (1972), Pong (1972), Snake (originally designed in the 1970s Nokia phone version dates from 1997), Space Invaders (1978), Asteroids (1979), Zork (1979), Tempest (1981), Donkey Kong (1981), Yars’ Revenge (1982), M.U.L.E. Tōru Iwatani of NAMCO LIMITED, now NAMCO BANDAI Games Inc.










Simcity 2000 special edition deutsch